Senin, 09 Februari 2009

EMPIRE ACCRETIA CLASSES


Accretia Classes

Ranger

Scout (Lv30)

Scout type of rangers are mixed with combat abilities and special ability. They can fight in long range combat and can lay traps. Their class skill allows them to go invisible and sneak behind enemy lines.

Class Bonus

Range PT 91,714

Defense PT 51,589

Basic Range Skill 2,500 (to all)

Lv30 Intense Fir

earm

2x Blasting Powder Trap

Gain 3 skills

Cloaking Device - allows player to become cloaked/invisible (self, FP=60, Recharge=10s, Duration=120s)

Trap Skill - allows player to set a bomb trap (ability, FP=0, Recharge=0, Duration=

N/A)

Detector - al

lows player to detect enemy traps (self, FP=60, Recharge=10s, Duration=120s)

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Phantom Shadow (Lv40)

They attack the main place of their enemy. Strong offense and high speed help them to wound their enemies critically. Their surprise attack is simple yet deadly.

Class Bonus

Range PT 550,857

Defense

PT 450,701

Basic Range Skill 13,044 (to all)

Expert Range Skill 19,566 (to all)

Lv40 Throwing Knife (white/normal)

3x Advanced Blasting Powder Trap

Gain 2 skills

Illus

ionist - stealth attack skill from cloaked state (enemy/mob, FP=90 + SP=120, Recharge=30s, Duration=N/A)

Trap Box - Increases amount of traps you can set (ability, FP=0, Recharge=0, Duration=N/A)

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Gun
ner (Lv30)

Gunner type of rangers are well balanced in both close and long range combat. All Accretian classes can use a launcher but Gunners are the class that can use them best.

Class Bonus

Lau

ncher PT 122,286

Defense PT 34,393

Basic Range Skill 2,500 (to all)

Lv30 Intense Launcher

Gain

3 skills

FlashBang - cancels your target's attack (mob, FP=60, Recharge=10s, Duration=N/A)

Target Fix - precision launcher shot (enemy/mob, FP=60, Recharge=20s, Duration=N/A)

Compound Siege - powerful launcher attack (siege mode) (enemy/mob, SP=240, Recharge=20s, Duration=N/A)

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Striker (Lv40)

The most

powerful launcher class! They are most capable of using the launcher to its maximum capabilities. They are feared as an invincible force.

Class Bonus

Range PT 944,327

Launcher PT 944,327

Defense PT 225,350

Basic Range Skill 13,044 (to all)

Expert Range Skill 19,566 (to all)

[30,000] Terra Rocket Ammo

Gain 3 skills

Dread Fire - powerful launcher attack (enemy/mob, FP=90 + SP=120, Recharge=30s, Duration=N/A)

Doom Blast - powerful combo attack (siege mode) (enemy/mob, FP=120 + SP=360, Recharge=60s, Duration=N/A)

Siege Mastery - increases launcher attack power (self, FP=90, Recharge=10s, Duration=240s)

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Dementer (Lv40)

They help their allies to escape from danger. They are programmed to sacrifice their lives to complete their mission. They can assist their allies in retreating from battle.

Class Bonus

Range PT 826,286

Defense PT 300,467

Basic Range Skill 13,044 (to all)

Expert Range Skill 19,566 (to all)

[30,000] Terra Ammunition

Gain 3 skills

Self Destruct - turns the user into a time bomb, and decreases HP to 1 (self, FP=90, Recharge=300s, Duration=300s)

Mind Poison - increases FP cost and decreases max FP (enemy, FP=90, Recharge=50s, Duration=?)

Gate Capsule - creates a portal that returns your party to a binding location (party, FP=90, Recharge=300s, Duration=?)

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Warrior

Image:Accretia Warrior.jpg

Destroyer (Lv30)

Destroyer type of warriors are the main force for the Accretian Empire. They have a similar with other race's warrior class but their unique class skills make it all the difference. They are specialized in close-range combat and they are the most powerful warriors among all 3 races.

Class Bonus

Melee PT 91,714

Defense PT 51,589

Basic Melee Skill 2,500 (to all)

Lv30 Intense Melee Weapon

Gain 2 skills

Mangle - powerful attack combo (enemy/mob, SP=240, Recharge=20s, Duration=N/A)

Shield Battery - maximum regeneration of HP/FP/SP (self, FP=60, Recharge=10s, Duration=120s)

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Punisher (Lv40)

This force is organized as a biological force. They target their opponent's weak points and use their special skills to trap their enemies.

Class Bonus

Melee PT 826,286

Defense PT 300,467

Basic Melee Skill 13,044 (to all)

Expert Melee Skill 19,566 (to all)

99 Offense Charger (+50% attack for 5 minutes)

Gain 3 skills

Rage Slice C drains the target's HP (enemy, FP=90 + SP=120, Recharge=30s, Duration=?)

Magnetic Web C ensnares the target, rendering them immobile (enemy, FP=90, recharge=40s, duration=?)

Magnetic Arm C Increases attack accuracy and power (self, FP=90, Recharge=10s, Duration=240s)

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Gladius (Lv30)

Gladius type of warriors use one-handed sword and shield combo. What makes Gladius different is special shields. Their shields are very unique and powerful than the other races. Their class skills are executed using shields.

Class Bonus

Melee PT 61,143

Defense PT 34,393

Shield PT 34,393

Basic Melee Skill 2,500 (to all)

Lv29 Intense Shield

Gain 2 skills

Mega Shield - increases defense (self, FP=60, Recharge=10s, Duration=120s)

Rapid Logic C Increases attack speed (self, FP=60, Recharge=10s, Duration=120s)

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Mercenary (Lv40)

To fight against their opponent's force ability, they have special internal frame that uses chargers more efficiently against force.

Class Bonus

Melee PT 413,143

Defense PT 300,467

Shield PT 300,467

Basic Melee Skill 13,044 (to all)

Expert Melee Skill 19,566 (to all)

99 Defense Charger (+50% def for 5 minutes)

Gain 2 skills

Elemental Power C increases all elemental resists by 50 points (self, FP=90, Recharge=10s, Duration=240s)

Charger Excel C increases effectiveness of chargers (self, FP=90, Recharge=10s, Duration=240s)

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Assaulter (Lv40)

Main attacker class! Strong offense and strong defense are well balanced.

Class Bonus

Melee PT 550,857

Defense PT 450,701

Basic Melee Skill 13,044 (to all)

Expert Melee Skill 19,566 (to all)

99 Offense Charger (50% atk) or Defense Charger (50% def)

Gain 2 skills

Capacity Engine C increases attack power (self, FP=90, Recharge=10s, Duration=240s)

Limit Gauge C increases defense gauge by 200 points (self, FP=90, Recharge=60s, Duration=320s)

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Specialist

Image:Accretia Specialist.jpg

Engineer (Lv30)

Engineer type of specialist is a professional producer and at the same time they can fight in combat. They are a diverse class.

Class Bonus

Weapon/Shield 500

Armor 500

Ammo 4500

Light Guard Tower (x3)

Ruby (x6) and Obsidian (x6)

Gain 1 skill

Set Guard Tower - can create guard towers using gems and Guard Tower parts (ability, FP=0, Recharge=0, Duration=several hours)

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Scientist (Lv40)

Main supplier of the Accretian Empire. They can repair wounded soldiers in battle and recover their defense abilities.

Class Bonus

Weapon/Shield 600

Armor 600

Ammo 10,000

Defense PT 180,280

Choice of amulet (12% HP/FP increase) or 10 high-grade gems of choice. (Amulet cannot be traded or removed off the character.)

Gain 2 skills

Gauge Recovery - restores a player's defense durability gauge (ally/self, FP=90, Recharge=20s, Duration=N/A)

Instant Repair - Resurrect an ally (ally, HP=240 + FP=240 + SP=480, Recharge=60s, Duration=N/A)

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Battle Leader (Lv40)

Main battle supplier for the Accretian Empire. Their unique ability to increase the speed of their allies and decrease the defense of their opponents makes them invaluable in combat situations.

Class Bonus


Melee PT 165,257

Range PT 165,257

Launcher PT 165,514

Defense PT 90,140

Shield PT 90,140

Weapon/Shield 300

Armor 300

Ammo 5,000

Encourage amulet (12% HP/FP increase) (Amulet cannot be traded or removed off the character.)

4x [100 ammo] magazines of special debuff grenades

Gain 3 skills

Turbo Boost - doubles speed (ally/self, FP=90, Recharge=20s, Duration=300s)

Stone Statue - turns you into an invincible stone statue (self, FP=90, Recharge=60s, Duration=30s)

Gauge Break - decreases target's defense gauge (enemy, FP=90 + SP=120, Recharge=60s, Duration=N/A)

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Launcher

The Ultimate Fighters of the Empire. Deadliest When united with the most portable and destructive weapon yet in hand.==

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